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renderer.enable = photon?

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0n my objects I have included a script to enable/disable 2 points of weapons (sheathed and wielded) in the game, over the network when I press the corresponding button to enable/disable the mesh' all players online follow the same protocol, and is not seen by other clients. Rather than using a separate script on each object to renderer.enable should I be sending the object.renderer.enable through photon? I'm a bit stumped by photon, and the internet is cluttered with threads that used to exist and don't now ![alt text][1] **Edit: After testing the suggestion below, I've dug up some information** ![alt text][2] [1]: /storage/temp/18764-12-1-pun.jpg [2]: /storage/temp/18806-12-2pun.jpg The bottom of the window includes the error i'm receiving. I've looked this up, and it tells me I need to reference an object just like the error. I've tried instantiating the object i'm scripting on in multiple different fashions. Still stuck

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