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Make multiple objects renderer off

Hi, i've come into a problem of having to turn off the renderer of multiple objects. What I mean by that is i've downloaded a model and in the prefab there are a large amount of objects each with a...

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if 4 objects touched the block it will be visible or unvisible

function OnCollisionEnter (collision : Collision) { //when the block have 4 objects touching the collision... if (collision.gameObject == 4) renderer.enabled = true; //the block will be visible or...

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Making objects visible when nothings collide with it

I use these codes to make **"ArrowObj"** become visible when another game object collide with **"HelpStartBox"**, it works: public var ArrowObj:GameObject; function Start () { ArrowObj.renderer.enabled...

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Can you use renderer.enabled on array members ?

Hello I am a beginner so I'm not sure if this is possible. I am instantiating a column of cubes and I am trying to show / hide each member based on a value. Each member of the array is the same prefab....

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I am trying to create a togglable game menu using the ESC key

This javascript is men't to make a toggle game menu but when i press ESC nothing happens. I have tried other key combos as well. I am sure its something simple. Any help would be much appreciated....

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renderer.enabled working on PC but not android?

This is confusing me, I'm not quite sure what's going on. I'm trying to enable/disable the renderers of a set of child gameObjects. Testing it in the editor, it works perfectly. When I build it out and...

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How do I make different gameobjects appear, every time you click the GUI.button?

To make my question more clear, I want it so that when you click the button in the middle of the screen, a picture comes up, then every time you click it a different picture comes up,at a random...

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Trying to make a renderer blink on and off, it's not working but I get no...

Here is my code: IEnumerator blinkTime () { if (blinking == true) { blinkTimeOn = true; while (blinkTimeOn == true) { renderer.enabled = false; yield return new WaitForSeconds (1f); blinkTimeOff =...

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renderer.enable = photon?

0n my objects I have included a script to enable/disable 2 points of weapons (sheathed and wielded) in the game, over the network when I press the corresponding button to enable/disable the mesh' all...

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Keypress.ismine?

how do I say "if I press the key, ALL clients should see MY player's change?" Photon RPC calls seem to affect my code in ways that appear to be close, but no cigars. using UnityEngine; using...

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Setting renderer.enabled to true does not render gameobject

I have a list of instantiated prefabs. A function is called that loops through them and for each gameobject that is not set to owner==1, its renderer is disabled. This part WORKS. The part that does...

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Accessing a Parent's PhotonID from a child's script

When I access my child object in question's renderer property, it affects all objects accessing the server that fall under the property of (isMine). When I update the child's renderer ALL client's...

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Requesting help with Time.time & Instantiate script.

Greetings So I want to instantiate an object after a certain time (4 seconds) and the code runs fine, no errors appear and I can execute the game but no object instantiates after the 4 seconds? Here's...

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Check if a camera is looking at an invisible object

I know how to check if the renderer is visible, but I want to know if a camera is looking at an object WITHOUT a renderer enabled. I don't want an object to enable rendering when a camera is looking in...

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No renderer.enabled=false on grouped GameObject

Hi everyone, if some of my Gameobjects are grouped in the hierarchy "GameObject.renderer.enabled = false;" is not working. I just want hide some objects if the mouse is over an object. Is there anybody...

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Access renderer from transform

Hi guys, I have been trying to access the Renderer from a Transform that I have instantiated. The error is "Object reference not set to an instance of an object", and it appeared at the GridEnable and...

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How to whrite in c# the code: onMouseEnter Hide mesh

Hi, I Am writing a code in c# here is what I have at the moment using UnityEngine; using System.Collections; public class MouseOver1 : MonoBehaviour { void OnMouseEnter(){ renderer.enabled = false; }...

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please need a littlebit of help with a ForceShield

Hey guys this script does not work propperly cn you help me? its attached to a sphere that simulates a force Shield. and my idea was to get the forseshield ony able to see when its been hit by my...

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No 'Renderer' attached to the "Main Camera"

My Error Message I get at any frame (cause its in LateUpdate): "*MissingComponentException: There is no 'Renderer' attached to the "Main Camera" game object, but a script is trying to access it. You...

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Renderer.enable for GameObject[]?

Hello, I want to to do a renderer.enable = true/false for multiples GameObjects... But I don't know how to do it? GameObject[] doesn't have GameObject functions, so how I can do what I want please?...

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