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Making objects visible when nothings collide with it

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I use these codes to make **"ArrowObj"** become visible when another game object collide with **"HelpStartBox"**, it works: public var ArrowObj:GameObject; function Start () { ArrowObj.renderer.enabled = false; } function OnTriggerEnter(col:Collider) { if(col.gameObject.name=="HelpStartBox"){ ArrowObj.renderer.enabled = true; yield WaitForSeconds(2); Application.LoadLevel (1); Debug.Log("1"); } } But when I want to make **"ArrowObj"** become invisible when nothings collide with **"HelpStartBox"**, I don't know what to do. I have tried to put these codes but it didn't work. else { ArrowObj.renderer.enabled = false; } What should I do?

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