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Can you use renderer.enabled on array members ?

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Hello I am a beginner so I'm not sure if this is possible. I am instantiating a column of cubes and I am trying to show / hide each member based on a value. Each member of the array is the same prefab. In this code all 5 blocks are showing, even though I only have renderer.enabled true on the second member. using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlantStats : MonoBehaviour { public GameObject[] moisHealth; public GameObject[] tempHealth; public GameObject[] lightHealth; private float xDirection = -0.24f, moisYDirection = 0.24f, tempYDirection = 0.24f, lightYDirection = 0.24f, zDirection = -0.07f, moisGrowAmount = 0.09f, tempGrowAmount = 0.09f; private int moisHealthChecker = 0, moisArrayValue = 0, tempArrayValue = 0, lightArrayValue = 0, plantHealth = 0, // sensor values moisSensorValue = 0; void Start () { PopulateMoisture(); PopulateTemp(); PopulateLight(); } void Update () { if (Input.GetKey(KeyCode.Alpha1)) { moisHealth[0].renderer.enabled = true; } } void PopulateMoisture() { for (int i = 0; i<=4; i++) { Vector3 cubeMoisPosition = new Vector3(transform.position.x + xDirection, transform.position.y + moisYDirection, transform.position.z + zDirection); GameObject newMoisture = Instantiate(moisHealth[moisArrayValue], cubeMoisPosition, transform.rotation) as GameObject; moisYDirection = moisYDirection + moisGrowAmount; moisArrayValue++; } moisHealth[0].renderer.enabled = false; moisHealth[1].renderer.enabled = true; }

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