I know how to check if the renderer is visible, but I want to know if a camera is looking at an object WITHOUT a renderer enabled. I don't want an object to enable rendering when a camera is looking in its direction. But when I use
`if (boolName && !renderer.isVisible)
{
renderer.enabled = true;
}`
it renders anyway because `renderer.enabled` is false when that code is executed. This can be achieved by complex raycasting, but I don't know how to do that and I'd rather not add 50 extra lines of code. Thanks.
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