Hi guys,
Now this is already a discussed topic and I still did not get how to solve the issue.
Problem:
I have an architectural building with many child game objects in it. Some having renderer and some gameobjects(without renderer) having further child objects which in return has more children. So I want to make the whole building invisble in a click of Button1 and make it visible again on clicking Button2. I have written the following code but it does not works.
using UnityEngine;
using System.Collections;
public class ActionScriptChangeVisibility: MonoBehaviour
{
public Renderer[] objectHavingChild;
public void InvisibleBeacon() //Button1
{
objectHavingChild = GetComponentsInChildren();
foreach (Renderer rend in objectHavingChild)
rend.enabled = false;
}
public void VisibleBeacon() //Button2
{
objectHavingChild = GetComponentsInChildren();
foreach (Renderer rend in objectHavingChild)
rend.enabled = true;
}
}
Question:
This script is attached to the buttons. I don't get how to disable a particular parent game object along with child. How do I make the whole building invisible? In this code there is no option to select the particular gameobject to make it invisble. Any help is appreciated.
Thanks in Advance.
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